MIMSVAI 2026: The Sixth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions Shanghai, China, October 12, 2026 |
| Conference web page | https://mimsvai.github.io |
| Submission link | https://easychair.org/conferences/?conf=mimsvai2026 |
[ We apologize if you receive multiple copies of this Call For Papers.]
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The Sixth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI 2026)/ Call For Papers
October 11th or 12th, 2026 - Shanghai, China
https://mimsvai.github.io/
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Call For Papers: The Sixth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI) 2026, in conjunction with UbiComp/ISWC 2026
Workshop website: https://mimsvai.
Facebook page: https://www.facebook.
Twitter: https://twitter.com/
# Description
A surge in the popularity of VR/AR technology has given rise to a plethora of applications to captivate new users; however, further advances in VR/AR realism will require the integration of novel input modalities and multiple realistic sensations. This workshop will provide a platform to facilitate collaborations among researchers in UbiComp and VR/AR fields in exploring novel approaches to making this vision a reality.
#Submission Guidelines
Submissions should be made electronically through the Online Submission System (EasyChair): https://
All papers need to be anonymized. Please submit papers with a maximum length of 5 pages (4-page + 1 references) in ACM sigconf template with 2 columns. ACM Template can be found here: https://www.acm.org/
At least one author of each accepted paper needs to register for the conference and the workshop itself. During the workshop, each paper will be presented briefly by one of the authors. The accepted papers will be published in the UbiComp/ISWC Adjunct Proceedings, which will be included in the ACM Digital Library as part of the UbiComp conference supplemental proceedings.
# Best Paper Award
The Best Paper Award is given to the best paper presented at the MIMSVAI 2026 workshop, to acknowledge and encourage excellence in research. The awardee will be presented with a certificate at the workshop.
# List of Topics
Papers may include some of the topics, but are not limited to:
- 2D/3D, volumetric, and projection display technologies
- Immersive analytics, visualization, modeling, and simulation
- Scene description, spatial mapping, and environment management
- Multimodal capturing, reconstruction, tracking, and sensing
- Multimodal, cross-modal, and multisensory input and output
- Multisensory rendering, registration, synchronization, and feedback coordination
- Audio interfaces, spatial audio, sound rendering, auditory perception, and psychoacoustics
- Haptic and tactile interfaces, including wearable haptics, passive haptics, pseudo-haptics, tangible interfaces, and touch-based interaction
- Non-visual and emerging sensory interfaces, including olfactory, thermal, gustatory, and vestibular feedback
- 3D user interaction, 3D interface metaphors, and non-fatiguing interaction techniques
- Locomotion, navigation, gesture, tangible, and embodied interaction techniques
- Mediated, augmented, mixed, and diminished reality interactions
- Mobile AR, wearable AR, and situated or context-aware AR interaction
- Mixed-reality interaction with physical objects, tools, and environments
- Context-aware, adaptive, and personalized VR/AR/MR/XR interactions
- Real-time sensing, physiological feedback, biofeedback, and neurofeedback in immersive systems
- Affective computing and emotion-aware interaction in immersive environments
- AI-assisted and generative-AI-driven design for immersive content, virtual environments, and interactive scenarios
- LLM-powered and embodied agents, virtual humans, self-avatars, guides, tutors, and companions in immersive environments
- Multimodal interaction with AI agents in VR/AR/MR/XR
- Collaborative, multi-user, asymmetric, teleoperation, and telepresence interactions
- Social presence, co-presence, perception, cognition, body ownership, and agency
- Storytelling, narrative experiences, and creative or performative XR interaction
- Human factors, ergonomics, accessibility, comfort, and inclusive XR design
- Safety, privacy, trust, and ethical issues in sensing-rich immersive environments
- Usage research, evaluation methods, empirical studies, longitudinal studies, and in-the-wild deployments
- Design guidelines, processes, toolkits, platforms, and libraries for multisensory XR interaction
- Domain-specific VR/AR/MR/XR applications in healthcare, education, training, arts, performance, entertainment, cultural heritage, and other areas
# Important Dates
- Paper submission: June 22 (AoE), 2026
- Paper notification: July 6 (AoE), 2026
- Camera-ready: July 31 (AoE), 2026
- Workshop: October 11th/12th (TBD), 2026
# Organizing Committee
- Chuang-Wen You, National Tsing Hua University
- Yi-Chao Chen, Shanghai Jiao Tong University
- Liwei Chan, National Yang Ming Chiao Tung University
- Min-Chun Hu, National Tsing Hua University
- Tse-Yu Pan, National Taiwan University of Science and Technology
- Pan Hao, Microsoft Research Asia
- Yongzhao Zhang, University of Electronic Science and Technology of China
- Yunqi Guo, Chinese University of Hong Kong, China
# Contact
All questions about submissions should be emailed to <ubicomp.mimsvai@gmail.com>
